Unofficial APB Game Forum - All Points Bulletin  

Go Back   Unofficial APB Game Forum - All Points Bulletin > All Points Bulletin > Social District > Official APB News

Notices

Reply
 
LinkBack Thread Tools
  #1 (permalink)  
Old 08-19-2009, 09:07 PM
Vortech's Avatar
Administrator
Vortech is offline
Vortech's Profile Fields

 
Join Date: Jul 2008
Location: North America
Posts: 191
Credits: 7,105
Vortech's Inventory
 RTW Enforcer N-Tec 5 Criminal Senior Member Council
Default APB Updated Impressions by Gamespot
This article is a good read even though it is a bit light on info. I'll say the info it does bring is big though. Make sure to pay attention to the second to last paragraph about characters and 'horizontal expansion'. Personally what the writer explains sounds exactly like what I was hoping for from RTW. Enjoy!

Quote:
Originally Posted by Gamespot

Gamescom offered the first chance to see All Points Bulletin being played live, and from what we saw, this MMO crime sim is looking very promising.




Long shrouded in secrecy, APB has recently been making appearances everywhere, from high-profile events like E3 to smaller industry conferences such as Brighton Develop. The game is reaching its final stages of development, and developer Realtime Worlds celebrated that fact with the first live demo today at Gamescom in Cologne. A hugely ambitious project, APB is an online, massively multiplayer open world action game that pits the law-makers against the law-breakers in a huge urban war.

The Gamescom demo focused on the enforcer team, whose job it is to keep the peace in the world of APB. The demo started with a short introduction to the world, with two people playing the game locally joining forces with people in remote locations. They all got into a police car--one of the 30 vehicles that will feature in the game. EJ Moreland, the lead designer, highlighted how the bodykits for the cars will be completely customizable, allowing law enforcement to be just as fashionable as the tattooed criminals we've seen in videos to date.

Once the enforcers got a crew of four people together, they headed for a rendezvous with an informant. Once you've met an informant in APB, they'll issue you missions remotely, and if you're in a gang, these missions will filter out to all of the members automatically. The enforcement team then proceeded to follow the orders they were given--using a battering ram to knock down a door, grabbing a briefcase and delivering it somewhere else, for example.

The combat in APB looks to be a lot of fun, thanks mainly to the strategy involved. One of the players we saw was using a rifle, but the second opted to use a non-lethal shotgun. The shotgun wasn't as powerful as the rifle, especially from far away, but it did allow him to incapacitate enemies and then go up and arrest them. The benefit of this is that it takes the criminal longer to respawn if they're arrested rather than killed--15 seconds rather than eight, according to Moreland. There'll be 30 weapons in the full game too, with some of the weapons only accessible once you've reached a certain player rating.

The demo also gave us a chance to see certain features in the game for the first time. Players are able to create their own death music, which then plays whenever you kill anyone in the game. There's also an interesting feature whereby people close to you in the world will hear whatever you're saying, so you can't assume your commands are limited just to your team.

The demo also proved a perfect opportunity to let Realtime Worlds spill the beans on other new features that will appear in the finished game. You'll be able to create 10 different characters on one account in APB, although this could be changed before release according to demand. The team is already thinking of what it calls 'horizontal expansions' to the game--special districts infested with zombies, for example, or a Mad Max-style driving area. They're even toying around with the idea of a 'golden briefcase'--a rare loot drop of $10,000-20,000 that's highlighted to everyone on the map, and the first person to get it to a designated area wins the lot.

APB is on the home stretch in terms of development, and Realtime Worlds is promising an open beta 'very soon'. That said, it's an ambitious massively multiplayer online game, so there's plenty of testing needed before it releases in Q1 2010. The game is currently slated for release on PC only, but it's clear that the team has its eyes set on the consoles as well. Stay tuned for more information as we get it.
Source: APB Updated Impressions - PC News at GameSpot
Reply With Quote
  #2 (permalink)  
Old 04-04-2010, 10:44 PM
Five-Iron-Bastard's Avatar
Junior Member
Five-Iron-Bastard is offline
 
Join Date: Mar 2010
Posts: 20
Credits: 831
Five-Iron-Bastard's Inventory
Default
Holy shit Zombies!
__________________
I once told my therapist I was having nightmares about nuclear explosions... She said, "Don't worry, It's not the end of the world".
Reply With Quote
  #3 (permalink)  
Old 04-04-2010, 11:28 PM
Metalrasputian's Avatar
Senior Member
Metalrasputian is offline
 
Join Date: Mar 2010
Location: Alberta, Canada
Posts: 478
Credits: 4,296
Metalrasputian's Inventory
 Enforcer STAR 556 FBW Fan RTW
Default
Quote:
Originally Posted by Gamespot View Post
TThe demo also proved a perfect opportunity to let Realtime Worlds spill the beans on other new features that will appear in the finished game. You'll be able to create 10 different characters on one account in APB, although this could be changed before release according to demand. The team is already thinking of what it calls 'horizontal expansions' to the game--special districts infested with zombies, for example, or a Mad Max-style driving area. They're even toying around with the idea of a 'golden briefcase'--a rare loot drop of $10,000-20,000 that's highlighted to everyone on the map, and the first person to get it to a designated area wins the lot.
Sounds like that chest thing in WoW in Booty Bay, that was fun as heck
__________________
Check out my new blog, it's very skeletal; like myself.
http://roasuburbanite.wordpress.com/
Reply With Quote
  #4 (permalink)  
Old 04-04-2010, 11:46 PM
MoonMaster's Avatar
Member
MoonMaster is offline
 
Join Date: Mar 2010
Posts: 94
Credits: 967
MoonMaster's Inventory
 Criminal Joker SR15
Default
Is anyone else turned off by zombies?

I just couldn't take it seriously.. this just doesn't seem like the game to put zombies in
Reply With Quote
  #5 (permalink)  
Old 04-05-2010, 07:36 AM
Illidaren's Avatar
Member
Illidaren is offline
 
Join Date: Apr 2010
Location: Infront of my Computer
Posts: 36
Credits: 749
Illidaren's Inventory
Default
O M G Awsometic <3
__________________
Reply With Quote
  #6 (permalink)  
Old 04-05-2010, 10:49 AM
Eazy's Avatar
Junior Member
Eazy is offline
 
Join Date: Apr 2010
Posts: 27
Credits: 560
Eazy's Inventory
Default
Quote:
Originally Posted by MoonMaster View Post
Is anyone else turned off by zombies?

I just couldn't take it seriously.. this just doesn't seem like the game to put zombies in
I agree Completely!
__________________
"CFO"
Reply With Quote
  #7 (permalink)  
Old 04-05-2010, 12:31 PM
Stormray's Avatar
Senior Member
Stormray is offline
 
Join Date: Mar 2010
Posts: 1,078
Credits: 7,862
Stormray's Inventory
 Enforcer JG-840 Stabba NL9 N-Tec 5 Criminal
Default
Zombies sounds sexy. Sorry!

Zombie: "Grrraaaaggghhhh"
APB: "SIRENS" "So-in-so has been dispatched against you."
Zombie: "GRRAAAAGGGHHHHHUUURRGGGHHH!"
__________________
The Prophets - APPLY TODAY!

Reply With Quote
  #8 (permalink)  
Old 04-05-2010, 04:57 PM
jubidun's Avatar
Junior Member
jubidun is offline
 
Join Date: Apr 2010
Location: USA
Posts: 17
Credits: 681
jubidun's Inventory
Default
Quote:
Originally Posted by MoonMaster View Post
Is anyone else turned off by zombies?

I just couldn't take it seriously.. this just doesn't seem like the game to put zombies in
You don't want zombies, don't buy that expansion. ^_^

I'm excited. I think new levels with zombies/racing etc is the perfect way to enhance the game.
Reply With Quote
  #9 (permalink)  
Old 04-07-2010, 07:21 PM
Blood Lust's Avatar
Member
Blood Lust is offline
 
Join Date: Apr 2010
Location: US
Posts: 36
Credits: 400
Blood Lust's Inventory
 Criminal
Default I don't agree
Quote:
Originally Posted by MoonMaster View Post
Is anyone else turned off by zombies?

I just couldn't take it seriously.. this just doesn't seem like the game to put zombies in
Although it might not work out perfectly, it could make a very interesting apocalypse type scenario in that part of the city. I imagine players sticking together to survive from constant threat of zombies. Just my opinion though
__________________

“Kill a man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill everyone, and you are a god.”

http://the-prophets.guildlaunch.com/

-Beta Player-
Reply With Quote
  #10 (permalink)  
Old 04-07-2010, 11:47 PM
Police-Swat's Avatar
Junior Member
Police-Swat is offline
 
Join Date: Apr 2010
Location: Canada
Posts: 8
Credits: 618
Police-Swat's Inventory
Default
It'll add some extra-fun I think. Nothing too advanced, but just basic mindless zombie killing, that's always fun.
__________________
"Every society gets the kind of criminal it deserves. What is equally true is that every community gets the kind of law enforcement it insists on." - Robert Kennedy
Reply With Quote
Reply

Tags
all points bulletin, apb, beta, cologne, criminals, demo, designer, enforcers, gamespot, impressions, info, lead, light, mmo, moreland, online, pay, realtime, realtime worlds, rtw, team, testing, updated, war, worlds

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Interview: First Hands-On Impressions of APB by Mark Rein of Epic Games Vortech Official APB News 6 01-23-2010 10:12 PM


All times are GMT -5. The time now is 06:27 AM.

APB is a Realtime Worlds, Inc. trademark
© 2006-2008 Realtime Worlds, Inc.
© 2008 APBForum.com

©2000 - 2010, Jelsoft Enterprises Ltd.
Template-Modifications by TMS